The Plaguecrafter and the Kraul Harpooner serve as surprisingly versatile removal pieces with more creature based answers in the sideboard the Kraul Foragers can gain huge bursts of life in burn matchups the Massacre Girl and Ravenous Chupacabra answer various creature strategies the Thrashing Brontodon covers evrything from Bolas's Citadel to Sorcerous Spyglass or Sentinel Totem and Assassin's Trophy hits, well. that said Muldrotha is fairly easy to remove so if you find she dies to removal to often consider adding Dive Down or Blinding Fog or some other hexproof effect, although as i write this i realise Negate is a thing, probably more versatile too. If you untap with the Muldrotha its easy mode, by that point your graveyard should have answers, lands, walkers, everything you need to close out the game from there. When you go hell for leather on the whole mill yourself plan land drops can be an issue esspecially with only 25 lands which is why Glowspore Shaman is such a good fit for the deck allowing you to reliable hit land drops upto 6 for Muldrotha, the Gravetide or to recur your Memorial to Folly With Ashiok, Dream Render futher milling yourself the Narcomoeba and Creeping Chill proc fairly reliably giving you some free defence and life gain to enable games to go long where the grindy nature of the deck really shines So the gameplan is simple, mill yourself as fast as possible with cheap graveyard enablers in Stitcher's Supplier and Glowspore Shaman then use the recursion in the form of Memorial to Folly, Golgari Findbroker, Tamiyo, Collector of Tales and Find // Finality to use your graveyard as a toolbox fetching whatever answers you need at the time. clearly Muldrotha, the Gravetide is the way forwards. Whilst trying to win with Jace, Wielder of Mysteries it occured to me that my yard was always full, what can we do with that.
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